The only thing I'd like to see soon or at least on the roadmap is Switch support. Other open source toolkits, like Monogame, have included it. I believe Love2D also supports it now, or at least has a partner that will build projects for it.
According to the Godot docs[1] this doesn't seem to be a priority for them, though I would also love to see Switch support.
Though in those same docs they point out a third-party which provides console ports. Not an ideal solution by any means, but it is still an option.
Mate I wouldn't really worry about Switch support. Even if you could port your game to Switch, Nintendo has a tight ironclad gate on the "indie" titles that make it in the store.
And if you're thinking homebrew, the only thing you could run your game on would be a Switch devkit.
It's not unrealistic to worry about Switch support. You seem to be coming from the perspective of a hobbyist game developer, which is fine, but anyone running a serious game development project should at least consider the cost of potential console ports, even if it seems inaccesible to a hobbyist.
The only thing I'd like to see soon or at least on the roadmap is Switch support. Other open source toolkits, like Monogame, have included it. I believe Love2D also supports it now, or at least has a partner that will build projects for it.