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I'm keen to try Godot.

The only thing I'd like to see soon or at least on the roadmap is Switch support. Other open source toolkits, like Monogame, have included it. I believe Love2D also supports it now, or at least has a partner that will build projects for it.



According to the Godot docs[1] this doesn't seem to be a priority for them, though I would also love to see Switch support. Though in those same docs they point out a third-party which provides console ports. Not an ideal solution by any means, but it is still an option.

[1]: http://docs.godotengine.org/en/3.0/tutorials/platform/consol...


Mate I wouldn't really worry about Switch support. Even if you could port your game to Switch, Nintendo has a tight ironclad gate on the "indie" titles that make it in the store.

And if you're thinking homebrew, the only thing you could run your game on would be a Switch devkit.


It's not unrealistic to worry about Switch support. You seem to be coming from the perspective of a hobbyist game developer, which is fine, but anyone running a serious game development project should at least consider the cost of potential console ports, even if it seems inaccesible to a hobbyist.


I don't think you've tried submitting a game to Nintendo like we did, for 6 months.




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