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I don’t know if they hate the Khronos group, but they sure do seem to not care about them, or their standards. Pushing Metal, letting OpenCL languish, now this, it’s frustrating for people like me who have no time for learning multiple platform specific languages like these.

The only way I’m using any thing like this is through a tool or library or framework like Unreal Engine, where I just don’t have to care.

This is short term win long term loose, yes the platform specific programs look good now, but long run this stuff is going to be a negative as people look to avoid dealing with multiple platform specific frameworks.

I’m hoping the return of a proper Mac Pro is going to steer back against this trend. I’m reasonably confident that if third party gpu support is ok, then all of the work apple puts into optimisations on these Apple specific graphics languages is going to take a back seat, if NVidia are going to sell me a GPU for the Mac Pro, I’m confident that they care much more about CUDA than anything apple specific.



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