Right. It’s been years since they promised a modding API. Mods draw the community. A modding API is not a big ask considering the community has made half a dozen mod interfaces from the source code leak. MSsimply don’t want to spend any amount of resources to help development when they can’t justify how it will make them money. MS has been pushing monetization since they purchased Mojang. If you make a modding API then you can’t charge for items that do nothing besides limit creativity, such as player skins (the most basic example of something that everyone has been using as a creative part of the game even without mods).
The java backend is doomed from the onset. Then why is the bedrock edition not better? It’s a simple game that a small team of competent engineers should have done in less than two years. Unless they actually make a modding API for the bedrock edition, the bedrock edition will be little more than a footnote. The java edition will remain the most relevant set of releases until mods are officially supported in bedrock.
That was to be expected anyway, Microsoft Games division rather favored rewriting it into C++ than creating a Java compiler for each platform they would like to sell the game on.
If Managed Direct X and XNA had an uphill battle against WinDev, where they even suggested to move from XNA into DirectXTK, as if the target audience would be the same, there isn't much Java love to expect from the games division.
Minecraft the Java game certainly doesn't but the whole IP probably has a lot more people working on it than people think. You have the Java version, Bedrock version, AR game and all the ancillary porting involved as well as all the backend services etc. powering Realms and the other bits and pieces. I think thousands of engineers is a massive exaggeration but it's certainly going to be a lot.
Minecraft (the non-Java version) is on everything with a screen. Every game console this generation and last, iOS, Android, Windows Phone, every desktop OS, Apple TV, Gear VR, Fire TV. Simply managing all those different builds has to take lots of developer-hours, not to mention the fact that they're still adding features regularly.
I guess that's because of the design of the interface here. Generally speaking if I support or agree with something I upvote it. I typically only reply if I have something useful to add or I disagree. That also seems to be the general style of commenting here at least in my experience.
On all the various mods and variations, I don't doubt it's thousands. Minecraft took in all this generation's version of quake and half-life modders. In the late 90's early 2000's I remember tracking 20-30 different quake and half-life mods, most having small teams of people working on them. Minecraft is a couple orders of magnitude more popular, so I wouldn't doubt a few thousand. There's enough people making content for it that you can probably find a youtuber playing some new mod or specialty level with complex logic every day if you look.