Interesting! I tried to write an Ogre game for my high school programming class in 1987. It was in Pascal, building and running on a TRS-80 Model 3. But it didn't have time to finish the display and interface, and I didn't even get to gameplay and AI.
Or amber. My Uni library used amber terminals, some computer labs had green. So it's all fun nostalgia. While these days I wonder if a tween watching The Matrix for the first time has any idea why the scrolling green characters have anything to do with computers given the sun had mostly set on terminals as a primary interface by 1999.
I'm not sure if it would be playable in one color or need tweaks to the characters used first.
I do know that terminal environments a relevant to my work environment and so answering this question and definitely falls on under "professional development" for today's work queue.
There used to be a GamesWiki, and it was good, but got polluted by bots, like almost all open wikis, most of which have long disappeared, or been locked down.
The official ISO category for these is "Games that may be played openly in a workplace environment with a low detection probability of ignoring one's responsibility"
We renamed 'Hack' to vi, so PS would hide it.
I would think that most of the BASIC games were ported to UNIX,
and the basic would be tic-tack-toe, Rogue, Hack, Nethack, Angband, Larn,
Hunt the wumpus, Bagels, Adventure, cave ( or was that cc for colossal cave? )
Trek, Omega, VMS Empire ( Thank you Eric Raymond ),
I wish I'd had this when I was in jail. I only had a command-line C# compiler and was trying to think of games I could make to teach the other detainees. In the end I just settled for teaching them how to code a text adventure.
ATC remains my favourite TTY game. The adrenaline rush when managing tens of planes, the tension keeping them all afloat, all very fun. I do not want to do this as my real job though.
[1] http://man.cat-v.org/unix_8th/6/ogre