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Monster infighting added so much to the game and was relatively "cheap" to program.

What other games even use it apart from Doom, Quake and Half Life? (HL 1 had some impressive AI)



Marathon had monster infighting.

Marathon is a game series from Bungie, the first version released shortly after Doom, but only on Macintosh.

There are defense drones [0] that aid the player and later on enslaved cybernetic aliens [1] that revolt against their alien overlords.

As in Doom, if an enemy would accidentally hit another enemy, they would fight one another.

The Marathon series can be played on modern computers using Aleph One [2]

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[0]: https://marathongame.fandom.com/wiki/Marathon_Automated_Defe...

[1]: https://marathongame.fandom.com/wiki/S%27pht

[2]: https://alephone.lhowon.org/


They gave a couple examples of the kind of AIs that don’t make games fun. One was some game (real or hypothetical) where you fight a small drone that’s very smart and fast, so it’s hard to shoot at. Another was where the enemy goes off and concocts a sophisticated plan to beat you.

They described how the player wants to feel like the game play is about themselves, not about some ultra smart enemy. So big and dumb enemies tend to work best, even though they don’t use sophisticated AI by today’s standards.

It was like the the Jurassic Park meme: just because we can doesn’t mean we should.

(Also very strong agree on monster infighting, it added so much depth, as a kid I didn’t even know monsters could infight until the level with cyberdemon and arachnotron in the same room)


Consider an FPS AI with perfect tracking and aim, or a starcraft AI with perfect blink stalker micro. It's a smart play, but not fun for the player


Or the Deus Ex “ai” which people praised as feeling very intelligent- but was just programmed scripted sequences based on what the player most likely would do.


So a state machine? My unchecked suspicion would be that 99% of all enemy AI in gaming history are state machines of some sort.


Yeah, in the end it's all if-this-happens-do-that under the hood. And that's important because game AI must be deterministic. Otherwise reproducing bugs would be impossible.


> all enemy AI in gaming history are state machines of some sort.

Couldn't that be said about all natural intelligences too? "state machines of some sort" is a very broad characterisation fitting almost anything.


Aren't most elements in video games, including the player characters, state machines?


Do you have a source? I had never heard this.


sophisticated AI != aimbot accuracy


Some games are so complex that AI on the higher difficulty levels resorts to cheating. I understand the rationale behind it, but it has always rubbed me the wrong way.


Off the top of my head, several roguelikes (e.g. ADOM, Caves of Qud, ToME) and several entries in the TES series (e.g. Daggerfall, Skyrim) support it.

I also remember at some point playing an RPG where you found an ongoing even fight between two armies and you could join one to make the fight go your way, but I don't remember what it was.


Sounds like Skyrim and the fight between the Empire and the Stormcloaks.


Minecraft. Triggering it so skeletons kill creepers was the primary way to get music discs


In Tears of the kingdom you can shoot muddle buds to monsters and they’ll start fighting each other.


The original Halo trilogy, Breath of the Wild/Tears of the Kingdom, The Last of Us, and Horizon: Zero Dawn, to name a few. A great mechanic!


A lot of Last of Us players don't realise you can grab a hunter or infected, and then "feed" them to a clicker.


The original Turok on the N64 had this too :) It just was very hard to trigger for obvious reasons, as humans and dinosaurs spawned far apart


Halo, you can let the Covenant and Flood fight each other and clean up whoever is left.


Oh, that was so much fun. The best was to get a strong creature in Quake pissed off at the zombies who basically never died, and they would fight forever until the zombie prevailed.

I think I managed to get a Shambler pissed off at some zombies once, there was much shredding.. but the zombies always won in the end while I hid and watched.


Monster Hunter has it, it's pretty epic seeing massive creatures fight each other and you, a tiny human with an oversized weapon, running for your life and / or awaiting your opportunity to kill them and use their corpses to make new weapons/armor.




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