Could you give me a link please? The Godot editor itself can't do multi-window and I haven't found a clear explanation on how to do that in the games either.
> You should be using C# for stuff like that. Ignore the Godot API, just use .NET 8.
I use the non-dotnet version of Godot, I'm not happy with the confusing licensing Microsoft has put around .NET [1]. If anything, I'll go the gdextension route, but it hasn't been painful enough yet to do that. For a UI you couldn't ignore the typing system since you'd need to feed the data into it and read from it a lot.
.NET is licensed under MIT[0]. There are additional concessions[1] regarding the code that used to be proprietary specifically to make all the Mono bits to be legally sound.
> Could you give me a link please? The Godot editor itself can't do multi-window and I haven't found a clear explanation on how to do that in the games either.
> schema validator > opening a TCP connection
You should be using C# for stuff like that. Ignore the Godot API, just use .NET 8.
But I agree that any game engine is a poor fit for general applications.