Aww man, I worked on the chromecast SoC. It was a... difficult product. If there was a more perfect example of a product being killed by penny pinching, I can't think of one. It just didn't have enough flash for anything but a super cut down android. We had to drop multilib - the SoC and everything supported 64bit, just there wasn't enough space for the libraries. And the cheapest, bargin-basement flash as well - causing so many to be bricked trying to update. Plus 1gb ram, when even entry level phones were shipping with 2gb - just a couple of 4k framebuffers and the video decode reference frames meant there was pretty much nothing left for the apps themselves. So 1080p was it's limit despite having a capable video decoder and output.
And for ages afterwards they would use it as a reference device for google TV and testing for play store certification - just as they were pushing 64-bit only as a valid app path. So many things were only missing from the google tv play store for years afterwards because they just wouldn't function on those things.
And for ages afterwards they would use it as a reference device for google TV and testing for play store certification - just as they were pushing 64-bit only as a valid app path. So many things were only missing from the google tv play store for years afterwards because they just wouldn't function on those things.