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Hi, orsond from the fifth column here.

The Fifth Column is a Minecraft hacking and griefing group. We created Project Copenhiemer which is a Minecraft server scanning tool. Copenhiemer scans the internet every 20 minutes for minecraft servers, logs players, server versions, mods and more.

Originally we had created it to find players and grief their server worlds, highlighting how much information about players is leaked from Mojangs default server configuration. They have put some features into the game to stop this information from being leaked but have made it an opt in system which no one uses or is even aware of.

We have become increasingly worried about the direction of Mojang's safety policies and we believe they are just playing lip service to the actual problems at hand.

Online gaming and gaming coms has a seriously unaddressed problem with child safety. Mojang's reasoning for chat reporting is to protect children. Chat reporting does absolutely nothing to solve this problem. You can report people for swearing, drug/alcohol references, etc. You cannot report a player for child exploitation unless they use the chat system to do so.

As an example, I know one server admin that disabled chat entirely on his large server only to have pedophiles use in game signs to message and groom children over Skype and Discord.

If Mojang were serious about protecting children, they would stop developing their paternalistic chat surveillance system and split multiplayer children and 18+ play from each other.

For example, children should only be able to join under 18's Mojang hosted servers (realms) where conduct can be heavily monitored and 18+ players join multiplayer servers where children cannot play.

It is clear they have thought about this problem for a total of 5 minutes and have shut down healthy & reasonable debate about their solution to avoid embarrassment and scrutiny.



How do you propose MS/Mojang determine who is and is not an actual child? Require parents to provide legal documents of their children? Photographic confirmation? Time and time again it has been proven that attempts to segregate the internet into adult/child zones will fail.


opt-in "self flagging". Logic is a parent can report the date of birth of the child at time of purchase (maybe set up an email to receive a confirmation in case you want to disable the kid mode).


Ah, but then you have adults "self flagging" as children to be awful.


But then you have their new moderation for that group...


The ones they're not already paying for / doing?

Anyone who has played anything in the MMO genre over the past couple of decades can tell you that most moderation systems are a joke and as automated as possible, with very very few moderators looking at reports.


So? All the kid servers in this hypothetical would be heavily moderated.


No idea. They should figure it out. The point is that their solution doesn't and will not work in solving this problem.


As someone who is over 18, and has a child who is under 18, I would quite like to play with them.


You should still be able to create a LAN world and do that.


What if I wish to create an online one, and have my friends and their kids play there too?


If that system can actually be implemented, it would make playing minecraft as a non-groomer adult so much more fun, too. Child players on these public servers tend to beg hard for valuable in-game items, and frustratingly though understandably, they complain a lot about chat posts above their reading level. If Microsoft/Mojang made an adults-only Java version to solve this problem and I had to use my ID to prove who I am, I would buy the game again, at double price. Worth every penny. And they'd save resources by not trying to boil the entire in-game communication ocean.


> For example, children should only be able to join under 18's Mojang hosted servers (realms) where conduct can be heavily monitored and 18+ players join multiplayer servers where children cannot play.

Underappreciated aspect is that quite a lot, most actually, 18+ don't like unmoderated spaces either.


They are free to play on the moderated servers then.


The suggested solution is about separating kids from 18+.


The absolute worst people in the gaming scene (griefers) complaining about this must mean it's a good thing. Why do you enjoy ruining people's servers?


There is everything wrong with children being groomed on the internet. We play video games. Get some perspective.


Judging someone as a person on another platform based on how they profess to play a video game seems a bit misguided.


Not at all. In fact, it's very telling. There's also a big difference between "playing a video game" and what this person is doing.


Oh I know who you are now. Sorry about your sand castle.


No, you don't but nice try. You replied "his username sounds familiar" in a subthread I'm not even involved in.


Have you never destroyed a sand castle? Toppled a Jenga tower? Destruction is fun.


Destroying my own sand castle and enjoying it is fun.

Destroying someone else's castle and enjoying it is called "being a psychopath".


Quite the low bar for declaring someone a psychopath.


His username sounds familiar


If somebody is building a sandcastle on the beach, and you go step on it for fun, you’re just a raging asshole, not cute and clever.


I agree. While they are building it, destroying it would be a dick move. Once they are done with it and not around, it's fair game.


So that analogy makes absolutely no sense considering they grief and ruin active servers, and destroy people's hard work. I don't understand how they can live with themselves. The careless attitude to this fact by the poster, casually mentioning they are part of the group like it's something normal, makes it even more unempathetic.


Kids can be mean to each other too; so I do support some sort of parental control (OS level) which Minecraft, software generally, should interact with. Also servers which provide parents with tools to better monitor the interactions.

I disagree about splitting up families, but do agree that a safety mode where children are in more heavily allow-listed environments should be standard.




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